View all game and mod pak items without having to unpack or decompile anything - it's all done on-demand in-memory.
View all refiner and cooking recipes - ID's, icons, localized names.
View all substances, products, and technologies - ID, icon, localized names.
Select NMS language to view all language ID's and their localized values.
View MBINCompiler|libMBIN Enums, Classes, Fields.
Optionally select game instance using folder browser dialog, for non-standard installs.
Automatically detects normally installed Steam and GoG game instances.
Support for No Man's Sky - BEYOND / SYNTHESIS / LIVING SHIP / DESOLATIONįor further info, change requests, or to download the older Atlas Rises version, please visit the GitHub site.A one-stop solution for creating NMS mods using C#:.
Ability to manage your entire fleet of frigates.
Backup/Restore of planet/freighter base structures, usable across different systems or saves.
Automatic backup and recovery of all saves (in case you screw up something).
Ability to edit the raw JSON in the save file (for advanced users only).
Ability to edit the game stats that are used for milestones and faction reputation.
Ability to recharge all technologies, refill all item stacks, expand all inventories to 8圆, and enable all inventory slots using a simple menu option.
Ability to edit the known technology, products lists, words, and glyphs.
Ability to view more information about each of the items in your inventory, such as in-game description, names, etc.
Ability to change data values, such as number of units, classes, seeds, and base stats, etc.
Unlock additional slots (right click menu), and resize inventories (to maximum 8圆).
Repair items and slots (right-click menu).
Add items and technology (right-click menu, CTRL-drag & drop).
Move items and technology around (drag & drop, right-click menu).
Ability to organize inventory (exosuit, multitool, ships, freighter, vehicles, and base storage).
It has grown to become a pretty useful tool. So I decided to rewrite it in Java for fun, with a simpler user interface, and as I dug deeper and added more functionality I decided to release it publicly. Either way, I just want to enjoy the game!Īfter many tedious searches trying to find a solution, I came across a save editor that allowed me to make a change to the save file, but it was very limited in what it could do, and unless you were very careful you could screw up your save file completely. Some of the bugs had workarounds or later patches to fix them, but others simply stopped your progress. Since No Man's Sky first came out, there have been many notable game-breaking bugs as well as many parts of the game that seemed too grindy and not much fun.